Looking at the digital image from various angles
If you use Photoshop to create digital images, you will realize that graphic editors like Photoshop are also making progress. Photoshop is the complete image editing program we can find. Photoshop is now evolving by combining artificial intelligence functions. For example, a working environment known as a neural filter is six much more advanced "beta" filters that can handle all kinds of wonders, such as changing the facial features of an image. For example, the Smart Portrait Filter lets you close your eyes, change the direction of your gaze, move your head, and smile.
The realm that image editors such as Photoshop can show is already ahead of the human eye and visual domain.
I also recently completed a digital image called "Return", a 2D digital image.
Additionally I can look into this image three-dimensionally using the 3D Panorama function of Photoshop.
It is even surprising that it is possible to see three-dimensionally in this way. In this way, with the development of editors, creating digital images is more challenging and exciting.
When I was in Germany, in Karlsruhe, the city where I lived, there was a famous modern video art museum called ZKM. It has always been a place to showcase the most current and enterprising art with the latest technology. I got used to go there often to see the exhibits. In particular, there were works by Nam June Paik, was a Korean American artist and a famous video art artist, so I often stopped by to get some motivation and ideas from his video arts. He worked with a variety of media and is considered to be the founder of video art. He is credited with the first use of the term "electronic superhighway" to describe the future of telecommunications.
The peculiarity of his works is that many works embody a single object by connecting multiple televisions like this. A long time ago, Nam June Paik may have foreseen the media world like today. These genius pioneers are always ahead of their time. As if his prediction was correct, most video art now follows his way. Due to the technical limitations of that time, it could only be implemented with a television, so his works are gradually losing their light with the battery expiration. However, his ideas and creativity lead to one trend: video art.
Showing like this means a lot. The artist who looked at the 3D world from the 2D world must have been frustrated with the limitations of the 2D material. Even in an era when it was not free to do simulations like now or freely co-work with people with new technologies, some people had such dreams.
I also draw to show the dream, but I am well aware that this is impossible in reality. So I think, ponder, and try little by little every day. It is as if a child is constantly thinking of play.
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Myungja Anna Koh